Replicated TArray contains NULL
I am somewhat following the ShooterGame sample and am Replicating my spawned inventory to the owner only.
With the following in ASoldier::GetLifetimeReplicatedProps
Running with a dedicated server, I can see the OnRep_Inventory being called but he TArray, although apropriately sized, contains NULL.
Any hints would be appreciated.
asked Mar 25 '19 at 03:21 PM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here