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Replicated TArray contains NULL

I am somewhat following the ShooterGame sample and am Replicating my spawned inventory to the owner only.

 UPROPERTY(Transient, ReplicatedUsing = OnRep_Inventory)
 TArray<class AWeapon*> Inventory;

With the following in ASoldier::GetLifetimeReplicatedProps

     DOREPLIFETIME_CONDITION(ASoldier, Inventory, COND_OwnerOnly);

Running with a dedicated server, I can see the OnRep_Inventory being called but he TArray, although apropriately sized, contains NULL.

Any hints would be appreciated.


Product Version: UE 4.21
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asked Mar 25 '19 at 03:21 PM in C++ Programming

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