Errors displaying translucent object (shadows, overlapping geometry)
Hello! I've got two questions today :) (for now) Here is a picture to help describe my problems:
Question 1: (picture on left) is there a way to tint the shadows casted by a translucent material/mesh ? In the example they should take a greenish tint. Something like this is described in the UDK documentation
Question 2: (picture on right) is there a way to mask overlapping geometry for translucent materials ?
Thank you for your time ! :)
asked Aug 25 '14 at 12:43 PM in Rendering
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