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Errors displaying translucent object (shadows, overlapping geometry)

Hello! I've got two questions today :) (for now) Here is a picture to help describe my problems:

alt text

Question 1: (picture on left) is there a way to tint the shadows casted by a translucent material/mesh ? In the example they should take a greenish tint. Something like this is described in the UDK documentation

Question 2: (picture on right) is there a way to mask overlapping geometry for translucent materials ?

Thank you for your time ! :)

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asked Aug 25 '14 at 12:43 PM in Rendering

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