Transluscent material and movement Problem

Hi!
in my scene i have a mesh with a transluscent material which uses a PNG-image with transparency. In static scenes, everything looks good (s. image 1):

272410-transparency-1.jpg

However, when I move the mesh or the camera, the quality of the graphic gets really bad (s. image 2):

272421-transparency-3.jpg

Is there a way to avoid this from happening and have the same quality in static and dynamic situations?

thank you for your help!!

ok, it is all about the AA-Settings.
FXAA makes it better, but the overall scene looks worse. With TemporalAA it works basically, but you have to increase screenpercentage.

Also in the material settings of the transluscent material you should tick “Responsive AA”.