Final Result Screen (and Level Scaling)

Hey everyone. I’m having trouble with two things:

Number 1) Creating a Final Results screen that properly tracked how many blocks, metals and crystals have been broken throughout the level. As shown here:

Here are the scripts that I’m using for this screen (Look below this post for supplementary comments)

Supplemental Part 1

Supplemental Part 2

As you can see, I’ve created functions for each of the blocks in the character and called them in the widget so that I may tally up both blocks broken and total score. In addition, I’m trying to do another thing: make it so the rocks of the game scale with each level progressed. Here’s more:

If anyone can help me with both of these (Kill two birds with one stone, if you will), I’d love that. Thank you in advance, anyone who wishes to help.