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Final Result Screen (and Level Scaling)

Hey everyone. I'm having trouble with two things:

Number 1) Creating a Final Results screen that properly tracked how many blocks, metals and crystals have been broken throughout the level. As shown here: alt text

Here are the scripts that I'm using for this screen (Look below this post for supplementary comments) alt textalt textalt textalt text

Product Version: UE 4.21
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asked Mar 26 '19 at 02:35 PM in Blueprint Scripting

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Witherbrine98
3 2 3

avatar image Witherbrine98 Mar 26 '19 at 02:46 PM

alt text alt text alt text alt text alt text

Supplemental Part 1

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avatar image Witherbrine98 Mar 26 '19 at 02:49 PM

alt text Supplemental Part 2

As you can see, I've created functions for each of the blocks in the character and called them in the widget so that I may tally up both blocks broken and total score. In addition, I'm trying to do another thing: make it so the rocks of the game scale with each level progressed. Here's more:

alt text alt text alt text

If anyone can help me with both of these (Kill two birds with one stone, if you will), I'd love that. Thank you in advance, anyone who wishes to help.

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