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Blueprints stop working for no reason

Hello, i've stumbled upon a bug and i'm not quite sure whats causing it. Basically I have a few blueprints that contain timelines. When I open the project they work as intended, i then move them around the level and they will stop working not even placing them in the initial position they were at solves the issue. I've done the same process on multiple occasions to be sure that it keeps happening and it does. Any ideas what could be causing something like this?

Thanks.

Product Version: UE 4.21
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asked Mar 26 '19 at 01:46 PM in Bug Reports

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OniricMaster
26 2 2 9

avatar image Nebula Games Inc Mar 26 '19 at 01:55 PM

What "stops" working? The timeline? The game itself? This question is too vague to help with. Try posting screen shots and a video if you can of the issue.

avatar image OniricMaster Mar 26 '19 at 02:18 PM

The thing is its super weird to explain and I don't understand whats going on. Basically I have 4 pillars that are activated by standing on an object. I deleted all the blueprints from the level and re placed them. At first they were all working now for some reason only 2 are working. The first image shows the blueprint for the object which you need to stand on to activate the pillar. The second image shows the blueprint for the pillar which will raise or lower depending on whether the player is standing on the object. alt text

alt text

bug-1.png (280.1 kB)
bug-2.png (220.9 kB)
avatar image OniricMaster Mar 26 '19 at 02:20 PM

Also I noticed that when I stand on the object which does work properly the blueprint doesn't show as if its working. If i stand on the object that doesn't work properly the blueprint does show its working.

avatar image OniricMaster Mar 26 '19 at 02:25 PM

Ive been changing a few variables and now one of the previous ones has stopped working and one that was working is working. There seems to be something going on that only allows 2 of them to work.

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