Server did not receive client call
I am making a simple button that can spawn an object in multiplayer. My server cannot see the client object spawn but the client can see the server object spawn. In Picture 1, I did a simple spawning system in the widget. In picture 2, I did not store any actor class into SpawnedBPClass because I want to make multiple buttons. I hope can store more than 1 object.
In picture 3 and picture 4, I did stored the actor class into SpawnedBPClass with multiple buttons. ]
In Picture 5, I did tick the Run As Server for the spawnItemRunOnServer and also tick the Multicast for the SpawnItemOnClient
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