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Server did not receive client call

I am making a simple button that can spawn an object in multiplayer. My server cannot see the client object spawn but the client can see the server object spawn. In Picture 1, I did a simple spawning system in the widget. alt text In picture 2, I did not store any actor class into SpawnedBPClass because I want to make multiple buttons. I hope can store more than 1 object.

alt text

In picture 3 and picture 4, I did stored the actor class into SpawnedBPClass with multiple buttons. alt text ![alt text][5]

In Picture 5, I did tick the Run As Server for the spawnItemRunOnServer and also tick the Multicast for the SpawnItemOnClient alt text

[5]: /storage/temp/272455-4.png

Product Version: UE 4.20
1.png (100.5 kB)
2.png (19.3 kB)
3.png (27.0 kB)
4.png (24.3 kB)
5.png (117.0 kB)
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asked Mar 26 '19 at 09:07 PM in Everything Else

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