Packagin Error: cannot open input file 'libfbxsdk-md.lib'
Hi you all!
I'm having problens to packaging a project using UE 4.19. The error it prompts is the following:
What i'm trying to acomplish is to have a customizing detail panel. For this I'm following this page to be able to make it. I've manage to make it work for editor builds, with customizing detail panel and all but i cannot do it for development builds without the editor.
I've made a test project to do all this step by step and this is how far i get before getting the error. I copied here the contents of the files I modified:
Any one knows why is this happening?
I just find why it was showing me the error.
I only have to edit the Build.cs like this:
You need to add the if and thats it!
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