Strange AI Problem
I'm setting a value inside of the blackboard to a string, and I have a decorator check to make sure it's a specific value. If so, it runs a set of instructions.
The goal is supposed to switch to another set of instructions when it changes from current instructions. It should interrupt the logic and proceed to switch "goals"
However, it's not. Here's what's happening -
I'm checking the goal here -
However, this is what I see in game -
Wasn't really sure what to make of this. Any help would be appreciated :) This is the only actor in the level of it's type, so this is definitely the correct BT.
The weird thing is, this is basically the same setup I had for the last AI system I made (the switching anyway) and that works fine. Not sure why this isn't working.
asked Mar 27 '19 at 07:35 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here