Radial Damage Ignore Teamates
So just really quick and easy. I have characters and they all have a team variable set by text. I have a system set in place for projectiles to not do damage to teammates by giving the projectile the same team color as the actor that spawned it. On collision if the hit actor is the same team as the projectile. Nothing happens.
But Im having trouble with applying radial damage. How can I make a projectile create an explosion like radial damage. But make sure it doesn't apply that damage to any actor that would be my team mate?
asked Mar 27 '19 at 10:54 AM in Blueprint Scripting
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