All Pawn's dying the same time

Hi, I’m trying to make a execute mechanic for my game, I have all the “code” in the pawn blueprint,(a box colider set a variable in the main character for handle the animation, and in the tick checks if the anim can be played, if true, detach from controller, and simulate physics) but when I try to kill one of the pawn’s placed, all of them die at the same time.

Any ideas of what can be going on?

Thank you.

give screenshots so we can help

Solved!
we rethink the mechanic and placed in another actor

Thanks