Top/Down movement without nav mesh?
Hi I was just wondering would it be possible to implement a movement system for a top/down game without having to use a nav mesh like the one used in the top/down template?
asked Mar 27 '19 at 01:06 PM in Using UE4
yes it is possible, but you would have to code your own pathing algorithm and movement system. for example you could use A* for pathing and pair timelines with set actor location for movement.
answered Mar 27 '19 at 01:54 PM
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