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How do I import a volumetric object from Blender into UE?

I created a volumetric cube in Blender using the 2.8 beta Eevee render engine to render a "3D Nebula" My question is, how do I import this volumetric object into UE so my character can move around/through it? I'll share the blender tutorial video so you can see what I want to import into the environment in UE.

https://www.youtube.com/watch?v=kYv3ZIlb_sU&t=395s

Product Version: UE 4.21
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asked Mar 27 '19 at 11:22 PM in Rendering

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BigGuy2x4
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Hi there, the only method I know is about volume textures: You store your volume in a texture in form of multiple slices, like in a flipbook. In Unreal, you can sample them in a volume material and put the material on a box for example. This material is then able to fully interact with you scene: you can walk through, it is affected by light and your global volumetric fog settings. Here some links about the topic:

https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/VolumetricFog (Local Controlls) https://shaderbits.com/blog/authoring-pseudo-volume-textures/

I hope that helps!

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answered Apr 03 '19 at 04:44 PM

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