[Asset] Error while Cooking with Paragon: Sevarog

Hey guys !

I’m an aspiring Game Developper and we have to produce a game during our last year! Since we are not artists, we decided to use Paragon’s assets (thanks Epic !).
Unfortunately, we can’t Package our project and it looks like one of the asset is the cause, here’s the error :

UATHelper: Cooking (Windows):   LogCook: Display: Loading secondary levels for package 'Sevarog'
UATHelper: Cooking (Windows):   LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
UATHelper: Cooking (Windows):   LogSpawn: Warning: Streaming level uses short package name (None). Level will not be loaded.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
PackagingResults: Warning: Streaming level uses short package name (None). Level will not be loaded.

Could somebody help us figure out what’s wrong? We imported a clean Sevarog asset in a brand new Third Person project, and we weren’t able to cook it…

Thanks !

Bump. I am also getting this issue when using Sevarog in my project. Were you able to find a solution?

Hello !

We did find a solution! If I remember correctly, there is a bad link inside the Sevarog Animation Blueprint ! I don’t have access to my computer right now, but you can try to find it yourself !
If you don’t find the problem, let me know so I can help you ASAP =)

Hi Kisaroxx! Thanks for the reply. My teammate and I weren’t able to find the bad link in the animation blueprint, but it turns out that we didn’t need the animation blueprint for our purposes anyway.

Hello!!! can you help me to fix my error?, Where I can search the link?

Hey, in the character blueprint the input action keys have to be set in the project settings.

Also the “map” files in the asset folders contain corrupt data. I solved the issue by deleting them.