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World comp level window joins 2 lvls, not so in viewport

Based on a video ON world comp by a UE4 dev , said the WC system hasn;t been either TOUCHED or not updated, in a very long time. I can't help but wonder, if its not even being used by enough people & or not bringing them enough revenue such that they aren't dealing with it, hoping no one encounters errors.

As always it comes down to dollars and sense and what brings the money- if thats not it pls someone edify me/us.

I'm having the problem, where I KNOW, for sure , I have 4 separate terrains, , four separate landscapestreamingproxy(s) in world outliner, yet in world comp level window, there re only 3 distinct levels, clearly lying bc there are '4' in the viewport, though ONE of them, while only 'showing' one in viewport , is somewhat 'connected' to a ghost level, meaning the level shows being connected to the one that shows up, via a 'outline', but doesn't show up IN the viewport and also in the WC level window, there are two terrains that are 'joined'.

I never did any such things. If this isn't Bug city , can someone point me to a DOC I can go through to fix this and be aware of it for future ref ?

PIc: alt text

Product Version: UE 4.21
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asked Mar 28 '19 at 01:01 AM in Using UE4

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neighborlee
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The square/rectangular area a level takes up in the World Composition window is a bounding box surrounding everything in the level and not just the landscapes. You probably have an object in one of those levels that is extending the bounding box over the other level.

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answered Apr 24 '19 at 09:48 AM

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ConverseFox
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