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Variable name in Structure mangled in Blueprint debugger

Hello.

When debugging Structures in Blueprint it is not possible to clearly see the values of variables in the struct.

It looks like some GUID is appended to the variable name that makes it hard to read variable name and value.

This is not happening for "regular" variables (without the structure).

If this is a feature then please let me know how to turn it off.

alt text

Product Version: UE 4.22 Preview
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asked Mar 28 '19 at 01:21 PM in Using UE4

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T.Slappy
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Hi T.Slappy

I am sorry to inform you that this is intended behaviour. The property names are essentially friendly display names we developers can use to easily identify where we are assigning data. At compile time the names have GUIDs appended to them so the engine can distinguish between the labels underneath.

When debugging, I tend to break the struct and print out the data manually, it's a bit more work but as you've pointed out, it's easier to read what's going on. alt text

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answered Mar 28 '19 at 06:25 PM

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Alekann01
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avatar image T.Slappy Mar 31 '19 at 02:08 PM

This is correct answer, but this is nice-to-have feature. I assume large projects are based on C++ and small projects that use Blueprints do not need to distinguish the variables using GUID in tooltips.

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