Setting opacity of Opaque Material

Hello, I made a simple blueprint that reduces the opacity of a material if the player is standing in front, this worked fine but now that i’m implementing assets that already have materials I have arrived at a problem.
These materials aren’t Translucent so the Opacity is not enabled. I was wondering what would be a workaround for this?

This is the blueprint that controls the opacity of the material.

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Nvm, I found the solution by changing the mesh blend mode to Masked and then setting the scalar parameter —> DitherTmportalAA —> Opacity Mask.

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Omg, this trick saved my life <3

Thanks man!!! Nice trick, way better than I expected in terms of style :slight_smile: