[Request] add option to remove blue text "paused" in set pause blueprint
in the source code, if you search for the function: UGameplayStatics::SetGamePaused(
you can add the following line as the first line in the at the top of the function:
that should remove the blue "paused' message.
or if you want to be able to toggle this message for some reason, you can add another bool named "bTextVisible" to the function parameters .h and .cpp:
We have this in our feature request database already, and the developers are working towards a blueprint solution. In the meantime, Omnicypher's solution should work if you are using a code based project. Thanks for the feedback!
answered Aug 26 '14 at 08:09 PM
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