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Water material reflection and refraction issue


I'm trying to make water material and got that result:

alt text

alt text

Here I'm losing refractions and got cutted reflections in bottom area of viewport

How it can be solved?


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asked Aug 25 '14 at 03:16 PM in Rendering

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answered Aug 28 '14 at 08:44 AM

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avatar image Crintew Sep 02 '14 at 10:11 AM

I tried you way to material and got bottom and left white borders On second screen material works under bsp:

alt text

alt text

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i2.jpg (455.4 kB)
avatar image NickZucc Sep 03 '14 at 02:58 AM

I'm working on something very similar right now. Translucent water with depth fade with reflection doesn't seem to play nice right now. Atmospheric fog with translucent materials is currently just broken, I can use ExponentialHeightFog though...this still does some odd things to the far ends of my water plane.

I can show you some of the pieces that I have currently:

alt text

Here is what some of the shader parts look like:

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I think you should take a look at this video...it got me to where I had something acceptable and then I was tweaking from there:

UE4 - Interior Water #1

I'm not sure if all this will give you what you need...but might help!

avatar image pointcache Dec 02 '15 at 08:26 PM

Any fix ever will be made for this?

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