How can I run different Progress Bars triggered by the same action? (item picked up)
I have a pickup which will have many copies around the world. Whenever my player picks one up, I want it to start a progress bar so when the bar gets empty, the pickup disappears.
BUT, when my player picks up that same object again, I want another bar to start counting without affecting the first. I guess lots of booleans don't work, already tried that. Please help!
asked Mar 28 '19 at 05:29 PM in Using UE4
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