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Dedicated Server Crash Error: IsValid() SharedPointer.h

I tried to read the error message many times, but in this log I didn't tell me anything. Anyone who has knowledge or has the same problem and can fix it Please tell me I wasted time with it for a week! Thanks!

Here's log

 [2019.03.28-17.24.12:125][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
 [2019.03.28-17.24.21:324][  0]LogWindows: Error: === Critical error: ===
 [2019.03.28-17.24.21:326][  0]LogWindows: Error: 
 [2019.03.28-17.24.21:327][  0]LogWindows: Error: Assertion failed: IsValid() [File:D:\SourceUE4.19\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 828] 
 [2019.03.28-17.24.21:327][  0]LogWindows: Error: 
 [2019.03.28-17.24.21:328][  0]LogWindows: Error: 
 [2019.03.28-17.24.21:328][  0]LogWindows: Error: 
 [2019.03.28-17.24.21:328][  0]LogWindows: Error: [Callstack] 0x00000000F661A388 KERNELBASE.dll!UnknownFunction []
 [2019.03.28-17.24.21:328][  0]LogWindows: Error: [Callstack] 0x00000000768964E0 GameServer.exe!FWindowsErrorOutputDevice::Serialize() [d:\sourceue4.19\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
 [2019.03.28-17.24.21:329][  0]LogWindows: Error: [Callstack] 0x00000000765F393B GameServer.exe!FOutputDevice::LogfImpl() [d:\sourceue4.19\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
 [2019.03.28-17.24.21:329][  0]LogWindows: Error: [Callstack] 0x00000000765972E8 GameServer.exe!FDebug::AssertFailed() [d:\sourceue4.19\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
 [2019.03.28-17.24.21:329][  0]LogWindows: Error: [Callstack] 0x00000000763A7269 GameServer.exe!FSlateApplication::Get() [d:\sourceue4.19\engine\source\runtime\slate\public\framework\application\slateapplication.h:288]
 [2019.03.28-17.24.21:330][  0]LogWindows: Error: [Callstack] 0x00000000786FA18B GameServer.exe!FEngineSessionManager::Initialize() [d:\sourceue4.19\engine\source\runtime\engine\private\enginesessionmanager.cpp:104]
 [2019.03.28-17.24.21:330][  0]LogWindows: Error: [Callstack] 0x00000000786FA04D GameServer.exe!FEngineAnalytics::Initialize() [d:\sourceue4.19\engine\source\runtime\engine\private\engineanalytics.cpp:188]
 [2019.03.28-17.24.21:330][  0]LogWindows: Error: [Callstack] 0x0000000078F28E68 GameServer.exe!UEngine::Init() [d:\sourceue4.19\engine\source\runtime\engine\private\unrealengine.cpp:1386]
 [2019.03.28-17.24.21:330][  0]LogWindows: Error: [Callstack] 0x00000000786F7308 GameServer.exe!UGameEngine::Init() [d:\sourceue4.19\engine\source\runtime\engine\private\gameengine.cpp:659]
 [2019.03.28-17.24.21:331][  0]LogWindows: Error: [Callstack] 0x00000000763971CE GameServer.exe!FEngineLoop::Init() [d:\sourceue4.19\engine\source\runtime\launch\private\launchengineloop.cpp:2732]
 [2019.03.28-17.24.21:332][  0]LogWindows: Error: [Callstack] 0x00000000763A7B12 GameServer.exe!GuardedMain() [d:\sourceue4.19\engine\source\runtime\launch\private\launch.cpp:155]
 [2019.03.28-17.24.21:332][  0]LogWindows: Error: [Callstack] 0x00000000763A7C8A GameServer.exe!GuardedMainWrapper() [d:\sourceue4.19\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
 [2019.03.28-17.24.21:333][  0]LogWindows: Error: [Callstack] 0x00000000763B33D6 GameServer.exe!WinMain() [d:\sourceue4.19\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
 [2019.03.28-17.24.21:333][  0]LogWindows: Error: [Callstack] 0x0000000079F5FBFB GameServer.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
 [2019.03.28-17.24.21:333][  0]LogWindows: Error: [Callstack] 0x00000000F9EB3DC4 KERNEL32.DLL!UnknownFunction []
 [2019.03.28-17.24.21:333][  0]LogWindows: Error: [Callstack] 0x00000000FA183691 ntdll.dll!UnknownFunction []
 [2019.03.28-17.24.21:333][  0]LogWindows: Error: [Callstack] 0x00000000FA183691 ntdll.dll!UnknownFunction []
 [2019.03.28-17.24.21:334][  0]LogWindows: Error: 
 [2019.03.28-17.24.21:344][  0]LogExit: Executing StaticShutdownAfterError
 [2019.03.28-17.24.21:348][  0]LogWindows: FPlatformMisc::RequestExit(1)
 [2019.03.28-17.24.21:348][  0]Log file closed, 03/29/19 00:24:21][1]


[1]: /storage/temp/272681-game.log

Product Version: UE 4.19
Tags:
game.log (589.7 kB)
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asked Mar 29 '19 at 01:43 AM in Packaging & Deployment

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Aom Siriwat
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