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Rotate an emitter in worldspace

Hi, since a few hours iam trying to rotate an emitter only along the Z-axes in world space and its not work. Its very very frustating. It only works, if i set the emitter in local space with lock z-axes, but then the particles are always on the same position, what i dont want. So its really not possible to rotate an emitter in world space???

Product Version: UE 4.20
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asked Mar 28 '19 at 08:54 PM in Blueprint Scripting

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avatar image lkav Mar 29 '19 at 09:23 PM

can you provide some screenshot? also, send some screenshots of the particle emitter you most likely wanna change there the direction.

avatar image NeoJones Mar 30 '19 at 01:17 PM

Hi, this animated image shows you the watershore effect under the player, what i want to do. Its a simple white arrow image, that follows the player, but keep the rotation of the player.

alt text

I tried to spawn the emitter attached on a socket and it follows the player, but the inital direction of the emitter is still the same and dont follow the rotation of the socket.

Here some screens: alt text alt text alt text alt text

preview.gif (4.4 MB)
emitter1.jpg (66.3 kB)
emitter2.jpg (54.1 kB)
blueprint1.jpg (96.5 kB)
result.jpg (18.3 kB)
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Ok i solved it by myself. I dont know if its the best way, but this tutorial help: youtube.com/watch?v=VmpjpmzKKDI

But thank you for answer.

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answered Mar 31 '19 at 10:52 PM

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