Rotate an emitter in worldspace
Hi, since a few hours iam trying to rotate an emitter only along the Z-axes in world space and its not work. Its very very frustating. It only works, if i set the emitter in local space with lock z-axes, but then the particles are always on the same position, what i dont want. So its really not possible to rotate an emitter in world space???
asked Mar 28 '19 at 08:54 PM in Blueprint Scripting
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