I have a blueprint that I use as a parent for several child. This blueprint contains a SkeletalMesh and it’s animation mode is “Use animation asset”.
When I get a child, I can change which Skeletal Mesh I want in the child, but I don’t have access to the “Anim to Play” field anymore.
I imagine I can set the animation at the construction script, but I had no luck so far. I always get a T pose since there is no animation to play.
Any thoughts on how to set it?
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Using the “Play Animation” node in the construction script seemed right, but yielded no results… still T pose…
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I tryed the “Play Anim” node but the target is a “animSingleNodeInstance”. Can’t plug my Skeletal Mesh in it…