Accessing a component of parent blueprint

I have a blueprint that I use as a parent for several child. This blueprint contains a SkeletalMesh and it’s animation mode is “Use animation asset”.

When I get a child, I can change which Skeletal Mesh I want in the child, but I don’t have access to the “Anim to Play” field anymore.

I imagine I can set the animation at the construction script, but I had no luck so far. I always get a T pose since there is no animation to play.

Any thoughts on how to set it?


Using the “Play Animation” node in the construction script seemed right, but yielded no results… still T pose…


I tryed the “Play Anim” node but the target is a “animSingleNodeInstance”. Can’t plug my Skeletal Mesh in it…

It sounds like it is setup right for the Skel Mesh. In the “Set Animation Mode” node you might want to try setting it to “Use Animation Blueprint” instead.

If you post your Blueprint graph it would help out a bunch.