Imported Animation Shrunk
I made some animations and tried to import them into my game. However, they appear much smaller than I would like them to be. Turning on root motion appears to fix this, but the animation that I actually need root motion for does not move nearly as much as it should. Can someone please explain why this happened and what I can do to fix it?
asked Mar 29 '19 at 04:50 AM in Using UE4
After some experimenting, I realized that UE4 scales your skeleton by 100 times its size. Here was my work around, but keep in mind that I was using Blender. I'm not sure what the method would be for other software:
Importing these files will give you a skeleton and animations with the same scale regardless of whether or not you use root motion. They will still appear tiny by default in the preview on each of their files, but scaling up the skeletal mesh in my character's BP has given me no problems.
answered Apr 01 '19 at 01:55 AM
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