How to have a map with multiple baked lights

Hello,
I have a house, on the permanent level I have I keep the walls and in sublevels, I keep the content in each room. However, each room has two different states, which I would like to spawn randomly one or the other. This, of course, would not allow me to have baked lights. Is there a way to have baked lights even though I have to choose the sublevels as the game starts.
I thought a couple of solution, but they don’t seem quite right.

  1. Move the walls in the sublevels of each room, however, this would mess with the lights every time a ■■■■■ room hidden with the level streaming.
  2. the second is to just manually make copies of random levels and sublevels manually and bake the lights for each of them, which sounds like a very bad solution.

I feel like I’m missing something really obvious, any help?

Many thanks

UE4 has a feature specifically designed for this kind of situation. Its called Precomputed Lightning scenarios, which allows a single map to contain several different baked light informations and switch between them dynamically. Here is the documentation: Precomputed Lighting Scenarios | Unreal Engine Documentation

Hope this helps, if this is the information you where looking for please mark this as the correct answer so other users can find it. Make it a great day!

Hi sorry for the wait I have been testing lighting scenarios but it seems I can’t do what I need, but I hope I’m wrong. I will try to give a bit more details:
as you can see from the picture each room has 2 possible states P or N and at the start of the level, I need to activate one or the other. If I have only one room and I activate its state (P or N) it works fine. However, I need all the rooms in one state or another (no doubles), I get the error saying that I got multiple lighting scenarios activated. Which is technically true but it is exactly what I need unless I’m missing some obvious solution

272945-window-001110.png

Cheers for your help Looking forward for your answer.