Server can't see how client spawn projectile
So I've got Child Actor (MasterWeapon) in my character blueprint. In MasterWeapon blueprint I've got a function "FireBullet", which is spawn projectile. In Event Graph I've got simple multicast event, which execute function "FireBullet". Going to my character blueprint (CH_DevPlayer), where I'm casting to my Child Actor for event "Shoot", when InputAction Fire is performed. As a result: Server shooting? Client can see it. | Client shooting? Server can't see it. What's the problem?
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