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Server can't see how client spawn projectile

So I've got Child Actor (MasterWeapon) in my character blueprint. In MasterWeapon blueprint I've got a function "FireBullet", which is spawn projectile. alt text In Event Graph I've got simple multicast event, which execute function "FireBullet". alt text Going to my character blueprint (CH_DevPlayer), where I'm casting to my Child Actor for event "Shoot", when InputAction Fire is performed. alt text As a result: Server shooting? Client can see it. | Client shooting? Server can't see it. What's the problem?

Product Version: UE 4.21
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event-shoot.png (244.7 kB)
action-fire.png (243.9 kB)
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asked Mar 29 '19 at 06:55 AM in Blueprint Scripting

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III_OrilaS_III
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