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Sequencerにて、カメラをキューブの子に親子付けした状態でアニメーションさせています。 この状態で、カメラのTransformをRelativeにするとオートキーが効かずキーが打たれません。 手動でキーを打つことは出来ますが、アニメーション作業がやり難く困っています。 (Relativeを使っているのは、親子付け階層の子にアニメーションキーが有ると実装端末で出るバグを回避するための処置です。そもそもこのバグが直れば、Relativeを使わなくて済むのですが…)

また、この状態でCinematicViewportからPlayして、最終時間で停止後、再度Playをしてもカメラが違った所を映す様になります。 (カメラのTransformが加算されている様な状態)


Product Version: UE 4.21
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asked Mar 29 '19 at 08:34 AM in Japanese

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