Enable collision per Axis
Still working on our car, we have a little problem concerning collisions for the wheels. The thing is we need to use sphere collisions on our wheels, otherwise the car is not stable (Convex collisions for example). Therefor, the body of the car never enter in collisions with walls, because the wheels touch it before the body.
I have two questions :
I have already tried the Copy Collisions from static mesh, but it gives a convex results, therefore making the car unstable.
Thanks for anyone willing and able to help me out !
asked Mar 29 '19 at 09:37 AM in Blueprint Scripting
You can mess around with the collision filtering of the various objects of your vehicle. For examble, change the ObjectType of the walls to WorldStatic (or other not used by the ground) and set the response on your wheels to Ignore WorldStatic. For more detailed information have a look at this doc.
answered Mar 29 '19 at 02:16 PM
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