For example, an integer variable is defined. When a static mesh 1 produces a collision, the output variable value is 1, and when a static mesh 2 produces a collision, the output variable value is 2.
1 Like
You could set a Tag on either the actor or component that youâre checking collisions against. Tags are a Name variable types set to whatever you want (including numbers). Then from the OtherComp[onent] or OtherActor pin in this BP, call a âHas Tagâ node and do an IF check for it being equal to the INT youâre trying to match it to.
1 Like
Thanks for your help,itâs very useful.