Weird overlap error.
I am trying to make a pickup system in blueprints. The way i designed it is to pickup every actor that is within range. However, when i put two actors close together so that you can pickup two at once. For some reason once one of the actors is destroyed then the other actor next to it detects the character as being out of range. I have to click the pick up button again before the actor is actually picked up. Here is the overlap code:
Here is the code for the destruction:
Here is the visual of the world:
asked Mar 29 '19 at 12:53 PM in Blueprint Scripting
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