UE4 crashes when opening bluerpint animation

When I had the engine open it randomly crashed all on its own all I had open was the animation blueprint. Everytime i open the animation blueprint for that specific character now it just crashes.

LoginId:9825886a4590a4aff5fdcb89d419adcb
EpicAccountId:741a0354ee6f48039905645f0456fc14

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!USkeleton::GetBlendProfile() [d:\build++ue4\sync\engine\source\runtime\engine\private\animation\skeleton.cpp:1828]
UE4Editor_SkeletonEditor!SBlendProfilePicker::GetSelectedBlendProfileName() [d:\build++ue4\sync\engine\source\editor\skeletoneditor\private\sblendprofilepicker.cpp:365]
UE4Editor_SkeletonEditor!SSkeletonTree::CreateTreeColumns() [d:\build++ue4\sync\engine\source\editor\skeletoneditor\private\sskeletontree.cpp:571]
UE4Editor_SkeletonEditor!SSkeletonTree::Construct() [d:\build++ue4\sync\engine\source\editor\skeletoneditor\private\sskeletontree.cpp:298]
UE4Editor_SkeletonEditor!FEditableSkeleton::CreateSkeletonTree() [d:\build++ue4\sync\engine\source\editor\skeletoneditor\private\editableskeleton.cpp:1037]
UE4Editor_SkeletonEditor!FSkeletonTreeManager::CreateSkeletonTree() [d:\build++ue4\sync\engine\source\editor\skeletoneditor\private\skeletontreemanager.cpp:15]
UE4Editor_SkeletonEditor!FSkeletonEditorModule::CreateSkeletonTree() [d:\build++ue4\sync\engine\source\editor\skeletoneditor\private\skeletoneditormodule.cpp:64]
UE4Editor_AnimationBlueprintEditor!FAnimationBlueprintEditor::InitAnimationBlueprintEditor() [d:\build++ue4\sync\engine\source\editor\animationblueprinteditor\private\animationblueprinteditor.cpp:222]
UE4Editor_AnimationBlueprintEditor!FAnimationBlueprintEditorModule::CreateAnimationBlueprintEditor() [d:\build++ue4\sync\engine\source\editor\animationblueprinteditor\private\animationblueprinteditormodule.cpp:56]
UE4Editor_AssetTools!FAssetTypeActions_AnimBlueprint::OpenAssetEditor() [d:\build++ue4\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_animblueprint.cpp:146]
UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\build++ue4\sync\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:380]
UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\build++ue4\sync\engine\source\developer\assettools\public\assettypeactions_base.h:57]
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build++ue4\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:2112]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build++ue4\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:4058]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr)>::ExecuteIfSafe() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_ContentBrowser!TBaseDelegate >::ExecuteIfBound() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:648]
UE4Editor_ContentBrowser!SListView >::Private_OnItemDoubleClicked() [d:\build++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:815]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonDoubleClick() [d:\build++ue4\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:310]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6023]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6010]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5980]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1835]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2281]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:929]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:766]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3615]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll

Reimporting the assets solved the issue.