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Homing projectile not destroying on collision

I am creating a Boomerang projectile that when thrown after a while comes back using Homing Projectile Component. So far everything works fine but when the boomerang comes back to the player I set it to destroy himself (on collision) and this is not working. Instead the character rides it like a surfboard. Can anyone give me a clue how to fix it?

Here is a gif: The projectile spins very fast. **

BE AWARE OF FLASHING IMAGES!

https://i.imgur.com/E8952sm.gif

Frame by frame: alt text alt text alt text alt text

The configuration of the CollisionBox in the Boomerang blueprint: alt text

And the destroy event: alt text

Thank you in advance and feel free to ask anything you need :)

Product Version: UE 4.22 Preview
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asked Apr 02 '19 at 02:52 PM in Using UE4

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zaguarman
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avatar image lkav Mar 30 '19 at 10:05 PM

have you tried to disable (no) "can character step on" in the collision setting?

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I did, nothing changed.

These days I was looking after some info and I found out what is doing this strange behaviour.

See here. And here.

And when I set the CollisionBox as the RootComponent I get the collisions to work properly but in the other side I cannot modify the shape of the CollisionBox to fit my needs...

Is there a guide to set this up correctly?

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answered Apr 01 '19 at 06:56 PM

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zaguarman
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