Homing projectile not destroying on collision
I am creating a Boomerang projectile that when thrown after a while comes back using Homing Projectile Component. So far everything works fine but when the boomerang comes back to the player I set it to destroy himself (on collision) and this is not working. Instead the character rides it like a surfboard. Can anyone give me a clue how to fix it?
Here is a gif: The projectile spins very fast. **
BE AWARE OF FLASHING IMAGES!
Frame by frame:
The configuration of the CollisionBox in the Boomerang blueprint:
And the destroy event:
Thank you in advance and feel free to ask anything you need :)
I did, nothing changed.
These days I was looking after some info and I found out what is doing this strange behaviour.
And when I set the CollisionBox as the RootComponent I get the collisions to work properly but in the other side I cannot modify the shape of the CollisionBox to fit my needs...
Is there a guide to set this up correctly?
Follow this question
Once you sign in you will be able to subscribe for any updates here