auto turret cant use target array
im kind of an idiot when it comes to using arrays but here goes.
i have an auto turret and two aircraft in my scene and the turret gets all actors of class (the aircraft) but only ever shoots at one (im guessing index 0)
it uses a visibility (linetrace) and a range check (get distance to) so im guessing i need to use the range check to identify if the target is integer 0 or 1 in the target array but i have no idea how.
any help appreciated.
asked Mar 30 '19 at 05:08 PM in Blueprint Scripting
yeah ThompsonN13, that worked. sorry it took me ages to get around to trying it out.
i had to switch the NOT boolean to false other wise it didnt work and oddly enough its preventing my visibility linetrace from working but ill figure that out in time.
answered Apr 14 '19 at 08:41 PM
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