Hello,
I have an object called a blade that I want to rotate based on the “Find Look at Rotation” function in blueprint. I have it set up like this:
It works…sometimes. When I play the game and move the camera around, the orange blade rotates as desired when my camera reaches certain locations or looks at the skybox. Generally, when I look at the wall or the floor, it fails. Here’s what it looks like: https://giphy.com/gifs/u45izTpea4EFny26lA
When I print out the TarBladeRotation the values make sense regardless of my look location/direction. Anybody know what could be causing this?
*note: if I crank the interp speed to 500 it rotates but it moves too fast and interacts poorly with other objects in the game.
Thanks in advance for your time.