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キャラクターが画面外に出そうになるまでX,Z方向の動きに追従しないカメラを実装したい

お世話になっております。 ベースはThirdPersonにしています。 添付画像のようにプレイヤーキャラクターのY軸方向の動きにはカメラが追従し、X・Z軸方向の動きに対しては画面内であればカメラは動かず、プレイヤーキャラクターが画面外に出そうになった場合にその分X・Z軸方向にカメラが動くというカメラを実装したいです。 このようなカメラを実装するにはどうしたらよいでしょうか。ご教示いただけると幸いです。 alt text

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asked Mar 30 '19 at 11:54 PM in Japanese

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Tanishi Tonio
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Hi! I don't speak Japanese, so I just use google translate, to read your post. I think This level blueprint will help you.

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answered Mar 31 '19 at 01:16 PM

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sipci1989
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avatar image Tanishi Tonio Apr 21 '19 at 11:03 AM

回答ありがとうございます。 問題解決のヒントになりました。 thank you for your answer. It became a hint of problem solution.

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