How do I use the modding system
Hello people, If I use plugins for modding in my game https://wiki.unrealengine.com/Modding:_Adding_mod-support_to_your_Unreal_Engine_4_project according to this How do I get a list of plugins and their content at runtime to implement it IN this example the guy loads a map but I just want to load static meshes and behaviour scripts from the plugin is there an way to that I just want to use the original game world and add additional content.
Is there any functionality in unreal which allows you to load stuff at runtime?
asked Mar 31 '19 at 08:05 AM in Packaging & Deployment
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