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How to dynamic change wheels shape radius.

Hello. We want dynamic change Vehicles Wheels shape radius wite out update. We know this function GetVehicleMovement()->RecreatePhysicsState(); but needs wite out update. Thank you in advance

 void AADVWheeledVehicle::SetShapeRadius(float shape_radius)
     for (auto &x : GetVehicleMovement()->WheelSetups)
         Cast<UVehicleWheel>(x.WheelClass->GetDefaultObject())->ShapeRadius = shape_radius;

Product Version: UE 4.21
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asked Mar 31 '19 at 06:19 PM in C++ Programming

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