How to dynamic change wheels shape radius

Hello. We want dynamic change Vehicles Wheels shape radius wite out update. We know this function GetVehicleMovement()->RecreatePhysicsState(); but needs wite out update. Thank you in advance

void AADVWheeledVehicle::SetShapeRadius(float shape_radius)
{
	for (auto &x : GetVehicleMovement()->WheelSetups)
	{
		Cast<UVehicleWheel>(x.WheelClass->GetDefaultObject())->ShapeRadius = shape_radius;
	}

	GetVehicleMovement()->RecreatePhysicsState();
}