How do I rebind mouse navigation in the viewport?

So I am kinda new to game engines. I have some experiance with small stuff in the past but nothing worth mentioning here. For the most part I mostly just worked with blender. Other than those I am kinda fresh out of water here.

That being said I love the navigation tools here. . . but hate the bindings for them.
I love how I can orbit around an object or look around a focal point (which is basically orbit around a focal point with a distance of 0). However, I don’t like how look around is RMB but orbit is Alt+LMB?! Legit, why is it like that?! Why have rotation be one button one time then change it to a completely different button another?! Left or right, PICK ONE and be consistent please!


Here’s how I want to change it:

  • I want Orbit to be RMB
  • Look around to be Alt+RMB
  • Hold Zoom to be MMB (like how it should be like when I scroll up or down)
  • Pan (default being middle mouse) to be LMB
  • That weird and dumb move camera on x and y axis (WHICH DOESN’T HAVE GOOD USE FOR PROJECTS THAT HAVE A BIG EMPHASIS ON 3D SPACE LIKE FLYING GAMES OR YOUR IN A SPACE SHIP SO AGAIN, STUPID) to be Alt+LMB.

.


Please tell me there is SOME way I can set this up, otherwise I’ll be developing for unity instead cause right now, these mouse bindings are legit bad and I will not be putting up with this kind of ■■■■■■■■ nor will I try to “just get used to it” when I just flat out shouldn’t have to cause, again, the way it is now, is kinda garbage.

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yeah stupid setup… (what I’m not used to) … want blender navigation equivalent. plox

Edit → Editor Preferences → Viewports might have what you are looking for. Though with the language I’m not surprised no one has answered.

People seem to have been asking for customisable nav options for fluency between modelling software for the best part of a decade - and no implementations seem to have been offered - might be programming conflicts

And I want something completely different. Panning should be RMB, and Orbit should be MMB. Zooming is fine with the mouse wheel. Years of using Altium circuit board design tool got me used to using the RMB for panning, and many games use the MMB for Orbiting the view. I am also used to using the RMB for panning in the ortho views in Rhino 3D.