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Can't get Linux libraries during cross-compilation

Hi everybody In my project I use a plugin that, based on the target platform/compiler, consider different libraries. When cross-compiling for Linux, the plugin considers a GNU library that I can easly found in my Linux toolchain at the following path:"C:\Linux_CrossCompileToolChain\x86_64-unknown-linux-gnu\usr\include",but it seems that it's ignored. More specifically the library is "byteswap.h". What am I doing wrong? Should I have to set some definition in the plugin's *.Build.cs?

Product Version: UE 4.19
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asked Apr 01 '19 at 09:26 AM in Linux

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