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Header File Inaccessible.

Hey Community,

Quick Question! I'm not entirely sure why this is doing this... it didn't seem to be an issue with 4.17 but ever since I upgraded to 4.21 this problem just isn't going away!

The problem is it is telling me that LoadStreamLevel is inaccessible despite the fact that I am including the proper header for it. I'm not entirely sure what is causing this issue.

This class derides from an Actor class - a custom made Level Stream Volume but I want it to utilize from Gameplay Statics. Any help would be appreciated!

Things i've already done: 1) Rebuild the Solution 2) Generate Visual Studio Files 3) Re-Scanned Solution

None of these have worked unfortunately.

 #include "LevelStream_Volume.h"
 #include "Components/BoxComponent.h"
 #include "Components/BillboardComponent.h"
 #include "Kismet/GameplayStatics.h"
 #include "Engine.h"
 // Constructor & Begin Play methods
 // Sets default values
      // Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
     PrimaryActorTick.bCanEverTick = true;
 void ALevelStream_Volume::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)
     FLatentActionInfo LatentInfo;
     UGameplayStatics::LoadStreamLevel(this, LevelTransitionName, true, true, LatentInfo);
Product Version: UE 4.21
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asked Apr 01 '19 at 06:42 AM in C++ Programming

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Mark James G
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So... the only solution I was able to find for this just in case someone else is looking for it.

You MUST add the path of the MODULE to Intellisense. It's located, in my case, here. Hopefully other folks won't have to constantly scratch their heads trying to figure it out!


Please pay CAREFUL attention to this link for other issues. 4.20+ builds seem to be... Intellisense Unfriendly!



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answered Apr 01 '19 at 11:32 PM

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Mark James G
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