Replicating Collision disabling , HELP!

Guys please help me get out of this headache . im trying to replicate disable collision on an actor’s component ( 2 capsule collision in my customized ThirPersonCharacter) What i want : by pressing F key the collisions of my character get disabled and move the character in the car (so that the character drives the vehicle) everything is OK but if new player join they see the character with collision enabled

what i’ve tried : disabling in server , disabling in multicast (by checking if it is remote or authority and if its remote send to server first and then the multicast event) , and even i’ve tried Repnotify functions which i think i did it wrong this is how i did it :

please help me get out of this 3 days headache . thanks in advance

anyone please ?

I’ve Fixed it finally . what I’ve done wring was that i send the information to server and other client in OnRep_Function . although the correct way is to change the onrep variable in server (switch has authority : change if it is server if not call a Run of Server Event that change the variable there)

Hi. I am having the same issue. Would you be as kind as to post your solution blueprint graph? Thanks in advance.