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animation on skeleton held from hip instead of root bone

I can't get my animation to work correctly. I animated my player model using MAYA but when i import it into unreal it holds my model from the hip despite the model having a root bone at the top of the skeleton hierarchy. I made a animation called "Combat idle" where the character's hip swings side to side and his upper torso is titled forward a bit. but in unreal his hip stays in place while his feet swing side to side instead. i've tried "Enable rootmotion" with no luck. i'm not sure what's going on.

Product Version: UE 4.21
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asked Apr 01 '19 at 11:32 AM in Everything Else

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LIMEYGENT
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