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Access a Variable from Server Player

Hello guys, I have a problem, my game is a Multiplayer game and i'm creating the sessions for it.

The problem is: When the server player creates a session, in his GameInstance i save a variable and i wanted the other players only found his session if this variable is the same on both GameInstances.

For example:

I'm a player. In my game instance there's a Integer (Difficulty) with the number '5' saved on it. I want the player found the session and join it only if the server player's variable on Game Instance have the same number on it.

You guys know how i can acess the server player's game instance and check this variable? Any help will be very apreciated.


Product Version: UE 4.21
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asked Apr 01 '19 at 02:30 PM in Blueprint Scripting

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avatar image Lardo Deepdelver May 01 '19 at 07:24 AM

That depends on how you find other sessions. Normally you can add that information to your session info and other players can use that to filter it.

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