Character change direction smoothly
I'm making a game where I want the movement to be smooth. I want to be able to play with a gamepad, have it so that if I'm running forward and press backwards, the character instantly turns (for some reason in UE4 Thirdperson the character takes a while to turn, several units and this makes a platform game less than optimal). But if I run forward and start going left or right its still a smooth curve of a turn. If I max the Rotation Rate of my character blueprint, it gets all static and the character will basically only run in 4-8 directions. It gets too choppy and I've tried several different methods but I can't seem to figure out how to register if I am clicking in the opposite direction or less. Having a smooth transition here would be nice, as in rotation rate increasing or lowering depending on how far from forward direction I'm clicking/turning the gamepad.
Any Idea how I could achieve this? Any help would be WILDLY appreciated!
asked Apr 02 '19 at 01:22 AM in Blueprint Scripting
Have you looked into using LERP rotator?
answered Apr 02 '19 at 02:38 AM
Nebula Games Inc
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