Flip scene capture cube reflection
Hi, I am trying to make a glass cockpit reflecting the various instruments in the cockpit.
I try using the Scene Capture Cube method - Connected a CustomReflectionVector to Texture Sample then to the Emissive Color of my material.
But my reflection is not correct, it's flipped instead of mirrored. How do I flip the ref vector or UV to get a correct mirrored reflection?
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