How do I trigger an event when a static mesh(sphere ball) overlaps a box trigger?

Hi I am trying to simulate a football scenario. I have created a box trigger and a sphere as well as a third person character. I want a situation where the third person character kicks the red button over the trigger box which then triggers an event; let’s say “print string” .

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You need to hook up the “cast node” execution pin to the print string. Right now it is skipping the cast node entirely. Also, you want to connect “other actor” not “overlapped actor”. Overlapped actor is the actor that got overlapped not the one doing the overlapping if that makes sense. Overlapped actor == trigger box. Check out video #1 and #25 I think will be most helpful for this situation as it deals with casting and creating references.