Spawning actor using python
With Blueprint, I can SpawnActorFromClass with a StaticMeshActor, but with Python script,
What am I missing?
Figured this out by myself. Turns out that the .spawn_actor_from_class() call does not accept ue.Class. Instead it receives socalled ClassProperty derived from built-in types. So the correct call should be:
answered Apr 03 '19 at 02:52 AM
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