How to attach Actor Component from old actor to new actor?
I'm currently trying to attach an actor component from one actor to another via ue4 c++. I've been trying to use the following code, but it does not seem to work.
Does anyone have any recommendations for how to attach an Static Mesh Actor Component from one actor to another via C++? Thanks in advance!
asked Apr 02 '19 at 04:48 PM in C++ Programming
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