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How to attach Actor Component from old actor to new actor?

Hello Friends,

I'm currently trying to attach an actor component from one actor to another via ue4 c++. I've been trying to use the following code, but it does not seem to work.

 thisActorsComponent->AttachToComponent(otherActor->GetRootComponent(), FAttachmentTransformRules::KeepWorldTransform);

Does anyone have any recommendations for how to attach an Static Mesh Actor Component from one actor to another via C++? Thanks in advance!

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asked Apr 02 '19 at 04:48 PM in C++ Programming

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