Hello Friends,
I’m currently trying to attach an actor component from one actor to another via ue4 c++. I’ve been trying to use the following code, but it does not seem to work.
thisActorsComponent->AttachToComponent(otherActor->GetRootComponent(), FAttachmentTransformRules::KeepWorldTransform);
Does anyone have any recommendations for how to attach an Static Mesh Actor Component from one actor to another via C++? Thanks in advance!