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Is Thrash_Componet a bad thing?

Hi, I have been trying to set an Structure Array through the construction script with the goal of creating automatically Damage Profiles for my static components to set their values later on the Class Defaults.

First I create a setup which prevents the addition of infinite profiles everytine the Actor moves.

Blueprint Setupt Image

The problem with this one is that the Array is set up to Null before creating the profiles so it resets any Class Default value I set because it is in ConScript.

(Image uneditable Class Defaults)

So I add a conditional so it only modify profiles if a component gets added or removed

(Image of blueprint with ooleaan)

The problem with this one is that the Components gets a THRASH prefix like Thrash_Component

(Class Defaults Thrash)

So I want to know if this can be bad in the longrun and if is, How can I prevent The Thrash prefix and be able to edit the class defaults.

Product Version: UE 4.21
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asked Apr 02 '19 at 08:10 PM in Blueprint Scripting

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